That is all, for now. :3
Wednesday, 16 March 2011
A post a day, eh?
Okay, so clearly posting once a day, every day just isn't going to work for me. I keep getting distracted and procrastinate way too much for that My life is far to busy for that. PC6 has made little progress since I restarted this whole blogging thing, so BLAAAAAAAAAAGH
That is all, for now. :3
That is all, for now. :3
Sunday, 13 March 2011
Thursday, 10 March 2011
Lights Out, Let's Party!!
I haven't coded any sort of HUD yet... Shut up! >_>
For my project at college I had to make a 3x3 "Lights Out!" puzzle. This took me about 15 minutes... So I decided to make it look nicer. That took another 2 minutes. Now I'm bored, so I figured I'd write a blog entry about how bored I am. I am really... really bored...
Didn't get much done on PC6 last night (got home late), and haven't done anything yet today (at college), but I firgured I could use that lights out puzzle somewhere in Aspiria... but with something magic that isn't lights... obviously. >_>
Wednesday, 9 March 2011
PC6: Pineapple Chunks?
PC6, also known as Pineapple Chunks 6, is the newest (and still very much incomplete) engine for Aspiria. The engine will use chunks from PC5, but restructured to make it cleaner, more efficient, and easier to work with. PC6 will also have more features, and because a lot of the engine is being completely rewritten things are going very slowly.
Room transitions that are a bit more like Pokemon... maybe...
For the next few days (or even weeks) I will be putting a lot of time into completing PC6 and will give daily updates so everybody can see what's going on. I don't know when I'll have a playable demo out, but it'll hopefully be soon.
Tuesday, 8 March 2011
Dubloon!
So there's this game; Dubloon. You probably haven't played it, but you should. Dubloon is the game that first inspired me to make Aspiria, really. I thought, if Banov can make an awesome RPG, so can I.
After deciding to completely change the story for Aspiria, I decided to go with an idea I had way before I had heard of Dubloon. That game was loosely based on pirates, the navy, and sea travel. Those aspects are being made into a major part of the game, which means of course it will now seem a lot like Dubloon.
That wasn't intentional...
Anyway, I'm going to be playing Dubloon for a while. See what they did right (and wrong, maybe), and to learn off it. I'm going for a slightly different kind of gameplay and a totally different story and art style, but I could learn a few things from this wonderful game.
So yeah, check out Dubloon, leave comments here on what you think of the game, and tell me what you did or didn't like that I should try and use or avoid.
After deciding to completely change the story for Aspiria, I decided to go with an idea I had way before I had heard of Dubloon. That game was loosely based on pirates, the navy, and sea travel. Those aspects are being made into a major part of the game, which means of course it will now seem a lot like Dubloon.
That wasn't intentional...
Anyway, I'm going to be playing Dubloon for a while. See what they did right (and wrong, maybe), and to learn off it. I'm going for a slightly different kind of gameplay and a totally different story and art style, but I could learn a few things from this wonderful game.
So yeah, check out Dubloon, leave comments here on what you think of the game, and tell me what you did or didn't like that I should try and use or avoid.
Thursday, 3 February 2011
Aspiria is Enigami Games' attempt at a Final Fantasy styled RPG. The game has gone through many very large changes since it was originally started back in 2009 under the name of "Disposal", but this time I am considering taking a step back to it's past 2D glory.
In late 2010, Aspiria went through it's biggest change; it went from 2D to 3D. This change was met with almost solely positive comments from people inside and outside of the Dev Team. There was nobody who disagreed with the move; but who could say no to the adorable charm of the picture above?
However, the 3D new engine isn't without its drawbacks. The game is alot more complicated now, and even though characters clothing can look more different now than it ever could in 2D, this comes with a cost; framerate. While the drop isn't noticable in play, the framerate does indeed suffer even with only the player and a few trees present.
Before the new engine, we (the Dev Team) rewrote the entire story. Our favourite characters were kept but received heavy nerfing. Any ridiculous concepts or characters were removed and rules were put in place to stop the same nonsense occurring a second time. The new story works off the basic premise behind an old RPG project of mine, but with major changes. The story isn't being changed here.
The new (3D) Aspiria engine follows a slightly more action-based format, like Zelda. The old 2D one was more like Final Fantasy; turn-based. While I like the idea of the 3D engine, I also really liked the 2D one alot. The engine for the 2D one was being rewritten to be tidier, and allowed alot more freedom and was alot further than the new one. It didn't look to bad either, in my opinion.
The problem is, I'm not sure whether or not to change. I'll be thinking about this one alot, I know that. Any comments on the matter will be much appreciated, either on the Escapist, on the Forum, or in the comments section below.
Tuesday, 4 January 2011
UZS Engine
Yes, I have finally stopped using that horrible tiny font. Haha!
So you might of heard of Untitled Zombie Shooter. If not, it's just a topdown shooting game where you kill zombies. Very simple right now. Anyway, the UZS Engine is actually going to be the platform for at least one other planned game, and will act as practice for other things I want to do in the future. It currently has 3 gun types, some zombies, and some blood. There isn't really a whole lot more you could ask for right now.
The engine was actually started quite a while ago, and I recently got back to it. There still isn't alot to do (even when compared to the first release), but it is good fun. The version out now, which can be downloaded from here, is the basics of a mode I have yet to name. It won't be called Survival, that's being used elsewhere.
So yeah, feel free to give it a go. :3
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