Sorry I've not been posting much; my personal life has been getting in the way (and no, I couldn't blog about it ¬¬). Long story short; I'm going to be posting a lot more often now (hopefully once a day). Not been working on games too much because of college and personal issues, but I have got a new website design underway.
Click the image for a better view
I've also been thinking a lot about Untitled Zombie Shooter, so you can expect to see news (and possibly a new download) of that pretty soon.
You say "in your dreams", I say "you're probably right"
I had another dream about that girl, last night
She's the girl of my dreams, perfect in all ways
She won't think about me, I think of her always
She's the one I admire, the girl I adore
When we stop talking, I always wish I'd said more
I think I'll stop there, I promise I'm done
I think I might love her, but I don't think I'm "the one"
Okay, so clearly posting once a day, every day just isn't going to work for me. I keep getting distracted and procrastinate way too much for that My life is far to busy for that. PC6 has made little progress since I restarted this whole blogging thing, so BLAAAAAAAAAAGH
I haven't coded any sort of HUD yet... Shut up! >_>
For my project at college I had to make a 3x3 "Lights Out!" puzzle. This took me about 15 minutes... So I decided to make it look nicer. That took another 2 minutes. Now I'm bored, so I figured I'd write a blog entry about how bored I am. I am really... really bored...
Didn't get much done on PC6 last night (got home late), and haven't done anything yet today (at college), but I firgured I could use that lights out puzzle somewhere in Aspiria... but with something magic that isn't lights... obviously. >_>
PC6, also known as Pineapple Chunks 6, is the newest (and still very much incomplete) engine for Aspiria. The engine will use chunks from PC5, but restructured to make it cleaner, more efficient, and easier to work with. PC6 will also have more features, and because a lot of the engine is being completely rewritten things are going very slowly.
Room transitions that are a bit more like Pokemon... maybe...
For the next few days (or even weeks) I will be putting a lot of time into completing PC6 and will give daily updates so everybody can see what's going on. I don't know when I'll have a playable demo out, but it'll hopefully be soon.
So there's this game; Dubloon. You probably haven't played it, but you should. Dubloon is the game that first inspired me to make Aspiria, really. I thought, if Banov can make an awesome RPG, so can I.
After deciding to completely change the story for Aspiria, I decided to go with an idea I had way before I had heard of Dubloon. That game was loosely based on pirates, the navy, and sea travel. Those aspects are being made into a major part of the game, which means of course it will now seem a lot like Dubloon.
That wasn't intentional...
Anyway, I'm going to be playing Dubloon for a while. See what they did right (and wrong, maybe), and to learn off it. I'm going for a slightly different kind of gameplay and a totally different story and art style, but I could learn a few things from this wonderful game.
So yeah, check out Dubloon, leave comments here on what you think of the game, and tell me what you did or didn't like that I should try and use or avoid.